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Welcome to KeiThreeD. A new site for those of us just getting into 3D and computer graphics. You can contact me directly at klabeau@cfl.rr.com

or join in the discussion on the forums.

Our message board: KeiThreeD Forums
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This is just the begining of what may be an extensive tutorial on the concepts of 3D. Keep in mind, I'm no pro, so I'm just sharing what I know (or think, or assume!).

Cinema4D and Wings3d be the 2 programs we focus on, though most concepts can be applied to any 3D package.

A completed 3D project has many steps and procedures ranging from concept to completion. I will outline the basic steps with a brief explanation. One thing to bear in mind is this can be VERY complex. Always start simple. Don't set too big of goals for yourself yet (I don't) and realize there is a bit of experimentation and frustration that goes along with this. One of the best ways to get into this is to observe things aroud you, study them, and then try to recreate them on the computer. Just don't START by trying to recreate a convincing 3D model of your truck engine. That would NOT be starting simple.

Anyway. let's go...

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Basic Wings3D modelling tutorial